
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//#include "StdAfx.h"
#include "game.h"
#include "ASprite.h"
#include "FileSystem/IXMLReader.h"
#include "FileSystem/irrXML.h"
#include "FileSystem/irrString.h"
#include "FileSystem/IAttributes.h"
#include "System/Font.h"


//////////////////////////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////////////////////////// 
 
void CGame::State_Loading(int depth, int mode)
{
	if(mode == (StateMachineMode::Update))
	{
		if(GetResManager()->stepLoadRes())
		{
			m_isLoadDone = true;
			Pop();			
		}
	}
	else if(mode == (StateMachineMode::Draw2D))
	{		
		GFX_Clear(0xffffffff);

		
	}
	else if(mode == (StateMachineMode::GainFocus))
	{
		
	}
	else if(mode == (StateMachineMode::Constructor))
	{
		
	}
	else if(mode == (StateMachineMode::Destructor))
	{
	
	}

}
